![]() IF your Fortify is less than your normal Health, you will lose both Fortify and Health at a normal rate.IF your Fortify is greater than your normal Health, you will take 10% reduced damage from all sources.Fortify overlays your Health Globe, representing potential damage reduction. Fortunately, there is another, easily-overlooked visual cue that helps you interpret Fortify.įortify is used primarily by Barbarians, Earth/Werebear Druids, and to a lesser extent by Necromancers. This should be "redder" Health Globes, because Fortify creates a red-on-red effect that, by itself, can be hard to interpret in the heat of battle. Red Health Globes and Iron Rings: Fortify You can also get a Barrier from an Item Affix, where your potion grants x% Maximum Health as a Barrier. A partial Barrier protects as much as a full one - it's just much closer to going down.Įxamples of Barriers include the Barbarian skill Iron Skin, the Druid skill Earthen Bulwark, and the Sorcerer skill Ice Armor. When that Barrier begins to get beaten down, you'll still see the blue ring, but you'll only see the portion of the barrier remaining in the middle. While the Barrier is up, you can't be injured, but once that Barrier is beaten down, all bets are off.Ī full Barrier will show up as a completely filled circle and a heavy blue-purple ring around the outside. A Barrier absorbs damage from all sources up to a specified amount. If your Health Globe is tinted a light purple, you have some sort of personal Barrier in place. This status is not displayed on the Health Globe. For example, if your character is Chilled, the character itself is coated in light blue, and a Frozen character shows up covered in icicles. Not all debuffs show up in the Health Globe. For example, you can have both a Barrier and have a Damage over Time effect, or be Fortified and Vulnerable simultaneously. You can also have more than one status active at a time. Paying attention to this Health Globe and its change states can keep you from making potentially deadly mistakes. It has various color overlays that show status changes to your character. The Health Globe can tell you so much more if you know what to look for. Since there is no debuff bar in Diablo 4, the Health Globe gives you valuable information on what status debuffs your character might have at the time. Pretty simple, right? So why are we making an entire guide about this? The second number indicates the maximum number of potion charges you have, and the first number shows how many charges you currently have available. At the upper right of the Health Globe are your current Health Potions. The red Health Globe is on the left the character's Resource indicator is on the right, with the Resource color varying based on the class. Like the status indicator says when you put your cursor over it: lose it all and you're dead. Health Globe / Health Orb Overview - Diablo 4Īt its most basic, the Health Globe, also known as the Health Orb, indicates your Health/Hit Points in Diablo 4. These are not always easy to interpret!įor information about various Status Buffs and Debuffs in Diablo 4, please see our hub: This guide is a visual tour of various Health Globe states and what they mean. ![]() These changes to the Health Globe can be subtle, so unless you know what you're looking at, you might get yourself into unnecessary trouble. Using ai art can be a useful tool when creating rapid iterations of style and I do plan to use these early concepts as reference images for artist and character designers in the future.The Health Globe or Health Orb is more than just an indicator of how much health you have left - it can show you a variety of status modifiers, such as Barriers, Fortify, Vulnerable, and Damage over Time. I have always been on the fence about the ethics of ai art, and I do believe when used it should it tagged as such. (animations were custom materials I made in UE). If your wondering where the art work came from I actually made all of it in using DALL-E3. I of course had to model the main character after my own dog Maverick! I had a great time branding the visual style of these screens, creating smoke materials for ambience and the loading animation of a dog bone was a cute touch. Will give updates when I have more screens completed! It will be a cozy game to the core with RPG elements. You play as a village dog known for your master craftsmanship in armor, potions, and weapons. I got around to some UI work for my personal project.
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